đ Most of what you try doesnât work.
View from KittyAnnâs Window
When I was a kid, my grandfather was really into computer games. He worked in IT, when that was still a new career, and one that old people could excel at. So he knew a lot about computers â the clunky desktop versions with thick cube monitors â and had several of them in various states of dis- and reassembly all over his study in the basement.
When he wasnât building them or reprogramming the things, he was playing games on them. The rudimentary DOS version of the Hoyle suite (hearts, crazy eights) was my favorite because you got to choose an avatar and play against other avatars â at a time, mind you, that avatars were just hitting the scene. They were just highly pixelated faces back then, but you could choose who you wanted to be. Most of the options were men, of course, except for the few token women. But you got to choose.
Same vibe as that 90âs game âGuess Who,â where youâd flip the faces up and down. Almost all of the tiles were men except for like three or five of them. So if you chose a woman on your turn, you were sure to lose.
The other DOS program Grandy played was called Roger Wilco. It was a role-playing game where youâre this dude with the same name as the game who is doing some stuff in space. I donât actually remember the premise of that game, just the prehistoric graphics and the clunky mechanics. There was no real-time moving around; each screen was a static view of just one scene. And the game didnât use a mouse, so you had to do literally everything by typing in command prompts. But you had no idea what you were supposed to do, and the game gave no direction whatsoever, so youâd be like âpick up that purple thingâ or âkickâ or âeat the strawberry.â And just see whatâd stick.
More than half of what youâd type in wouldnât compute so youâd just have to keep trying something else.
When you play games like this, you grow two skills: creativity and resilience. Because most of what you try doesnât work. Often doesnât do anything at all. You wait. Nothing happens. Did it work? Was that part of a bigger puzzle or just a pointless side quest? Who knows. Maybe weâll find out later. Maybe we never will. But you keep trying, you keep playing, time passesâŠand then something works. Maybe.
So much of life is this way â just trial and error. And lately Iâm noticing how yesterdayâs trials become todayâs errors. But most of those steps (missteps?) arenât truly erroneous. Theyâre not detrimental. Theyâre justâŠdetours. Frustrating, sure. But the real trouble starts when you start taking it all too seriously. Because when you start identifying with the gameplay too much, you lose sight of who you are in real life.
Thatâs when you really start to go insane.
Because if youâve been staring at this screen for forty-five minutes and youâve typed in every goddamn prompt you can think of â itâs probably time to walk away.
Sometimes you just need to sleep on it before the perfect word has space to come to you. Sometimes you need to play a different game for a while, or watch a movie instead, or go outside and stack stones in the creek for a day or a week or a couple of months and then try again with a fresh mind. Itâs a puzzle, and you just have to remember that and not blow it out of proportion. Itâs supposed to be fun.
I feel like I used to be better at living this way.
***
The inspiration for this piece came to me in bed. My husband was disgruntled when I rolled away from him to scrawl it down, desperately â thumbs flying, blue light casting glow on my double chin.
It didnât come out in KittyAnnâs voice, not at first. But Iâve learned to trust the timing of the art. The stories come when the project is ready. So first I made it exist. Then I made it hers.
Thatâs how this works for me. I donât write in order â I catch fragments, and then I stitch them together. Because sometimes you just have to live a little bit longer before all the right pieces show up.
Lately, those pieces have been about fear.
This week alone Iâve noticed myself skipping a very necessary conversation, avoiding a trip to Goodwill, and working through lunch. Not because I was lazy or I didnât have time. Because I was afraid â of hurting her feelings, of doing the donation wrong (yes, really), of losing momentum and messing up the project.
Not underresourcing. Not time pressure. Just fear.
SoâŠhow often am I letting fear drive without even realizing it?!
Some people are bad drivers. Like Alexâs cousin Liga, from Latvia. Apparently they drive like maniacs there. I try not to ride with her.
Turns out some emotions arenât great drivers either. But bad drivers can still be family. And we love them for other reasons â like melodramatically insisting on black balloons for their 25th birthday, or just generally caring about us as humans. Even if riding with them gives us whiplash.
Emotions are just messengers. Theyâre not supposed to be in charge of the map. Youâre supposed to be in charge of the map, silly.
What Iâm learning now â with KittyAnnâs help â is this: if something feels true, if itâs aligned, and fear still shows up? That fear isnât a no. Itâs an invitation. Or a challenge. Depending on your mood.
Either way, Iâm here for it. Not to conquer it â just learn to ride it. Like a giant fucking wave.
Just to see whatâs possible.
If fear doesnât stop meâŠwhat can I do?
Because thatâs where the next reclamation lives.
With all my wild heart,
Sadie xo
P.S. If something I said resonated â and youâre craving a space to unpack your own story â get in touch with me. Iâd be honored to hold that space for you.